| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

X Gallentius
Quantum Cats Syndicate
54
|
Posted - 2011.12.19 22:22:00 -
[1] - Quote
http://gallente.eve-kill.net/?a=kill_related&kll_id=11930677
Sadly, I am loving the Talos for other reasons. 
We even jumped into these guys and burned off. Our FC said that one of the drakes would get caught but then we'd own them if they were blaster fit. Sadly, what he predicted came true.
Exemplifies all that is wrong with armor-tanked blaster boats. They even had logi support. Armor buffer tank when you are sitting at a warp-in, on station undock, etc... For everything else either hull tank with ewar in mids, or shield tank to keep up speed.
Otherwise I have been loving the new blasters. Massive dps, get in range a bit quicker, Guns are hitting when they used to miss.
Though I've been losing ENI's like crazy (Exeqeror Navy Issue) they have been a blast to fly. Fast, mobile dps.
|

X Gallentius
Quantum Cats Syndicate
55
|
Posted - 2011.12.19 22:48:00 -
[2] - Quote
Liang Nuren wrote:[quote=X Gallentius] [ I'm not sure that comments on armor tanked blaster boats as much as it comments on how paper thin Tier 3 BCs taking sentry fire can be utterly raped when hit by 10 BCs, 2 T3s, and an assortment of bombers. :-/
-Liang
Perhap. Shield tanked Talos can have a much larger tank + same dps, and much more quickly as well. Armor tanking leads to less mobility than Tier 2 BCs, less EHP, etc....
They had no opportunity to catch more than one drake. Once out of tackle range the fight was effectively over.
meh. Been there, done that too many times in blaster hulls. |

X Gallentius
Quantum Cats Syndicate
62
|
Posted - 2011.12.25 19:56:00 -
[3] - Quote
m0cking bird wrote:History Son!:
Serious question. What would happen if CCP increased medium and larger blaster range? Everything else would remain the same. CCP just decided to introduce a significant increase to tracking computers. The values would be close to autocannons in terms or projected and applied damage, but with a balance of optimal and falloff. Min ships would still be more mobile and Gal would still be able to use armour. This is what pulse lasers are able to do @ the moment, but alot more viable. Being able to kite a single Gal ship would become very difficult, if not impossible and Min would still be able to disengage.
Get null opt+falloff to +35-40% like scorch and barrage and we're done?
|
| |
|